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1. Contract sorting problems - in Player Features and Ideas Discussion [original thread]
Hi, Client side sorting per page works bad. Two problems: 1. If corporation has more contract then it can fit in one page (My contracts tab under contracts) then some contracts spill on other pages. The problem is that when you sort by name on f...
- by Aluka 7th - at 2016.06.19 06:11:09
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2. Cost of Jump Freighterrs - in Player Features and Ideas Discussion [original thread]
Tear Jar wrote: Rowells wrote: CCP doesn't make the price. CCP determines the material requirements and will have a good idea what the price should be. If they feel it's too high they can reduce material requirements. THIS. CCP define...
- by Aluka 7th - at 2015.02.11 11:25:39
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3. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Jattila Vrek wrote: Aluka 7th wrote: Jattila Vrek wrote: Aluka 7th wrote: Now activating MJD "disables" cloak. Could you pls. elaborate? Starting the spool-up disables cloak or when you are cloaked with MJD spooling up, the cloak aut...
- by Aluka 7th - at 2014.05.18 17:26:00
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4. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Jattila Vrek wrote: Aluka 7th wrote: Now activating MJD "disables" cloak. Could you pls. elaborate? Starting the spool-up disables cloak or when you are cloaked with MJD spooling up, the cloak automatically deactivates the moment you micro...
- by Aluka 7th - at 2014.05.18 17:08:00
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5. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Jattila Vrek wrote: I have a question for the general public here. Right now I use cloak+MWD on my DST. I can't fit cloak+MWD+MJD without major sacrifices to my fit. Is it possible to activate MJD+cloak and move 100+ km from the gate whenever ...
- by Aluka 7th - at 2014.05.18 16:56:00
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6. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Starfall Achura wrote: Aluka 7th wrote: Really like the 1000m3 base and Fleet hangar combo together with proposed changes but think that one detail could make it perfect niche ship. It doesn't make it good enough to replace Orca and it doesn...
- by Aluka 7th - at 2014.05.18 10:07:00
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7. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Excellent changes. Bravo!
- by Aluka 7th - at 2014.05.18 07:04:00
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8. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Realy like the 1000m3 base and corp hangar combo together with proposed chnages. It is not good enough to replace Orca and it doesn't steal jobs from other industrials in deploying POS mods. It purpose is transport and lets focus on that. Deep sp...
- by Aluka 7th - at 2014.05.18 06:25:00
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9. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
I have few ideas but regarding UI/functionality: 1. Allow creating contract in the name of corporation from personal hangar. - Current if I brought corporation manufactured item to Jita and want to sell it in the name of my corp to the public, I ...
- by Aluka 7th - at 2014.05.18 04:39:00
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10. Science and industry improvement ideas - in Player Features and Ideas Discussion [original thread]
Hi guys, I have few ideas that would improve life of "enablers" AKA those guys that do that boring thing so everyone can buy, fly and loose what they want. 1. For invention I would add "save choice option" so inventor doesn't have to select ever...
- by Aluka 7th - at 2014.01.17 10:32:00
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11. Ice specialist certificate problem - in Player Features and Ideas Discussion [original thread]
Hi, Skill "Mining" at level 5 is required for Ice Specialist certificates but that skill dosn't affect ice mining in any way! Why is it even required? Can you correct that please..
- by Aluka 7th - at 2009.07.14 16:09:00
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